Unciv 4.10.22
Free Version
Publisher Description
An open-source reimplementation of the most famous civilization-building game ever - fast, small, no ads, free forever!
Build your civilization, research technologies, expand your cities and defeat your foes!
Requests? Bugs? Want to help development? Todo list for the application is https://github.com/yairm210/Unciv/issues
Questions? Comments? Join us on discord at https://discord.gg/bjrB4Xw ;)
Want to help translating the game into your language? See https://yairm210.github.io/Unciv/Other/Translating/
The world awaits! Will you build your civilization into an empire that will stand the test of time?
* Internet permissions required for Multiplayer
About Unciv
Unciv is a free app for Android published in the Strategy & War Games list of apps, part of Games & Entertainment.
The company that develops Unciv is Yair Morgenstern. The latest version released by its developer is 4.10.22. This app was rated by 5 users of our site and has an average rating of 3.4.
To install Unciv on your Android device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2024-03-25 and was downloaded 420 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the Unciv as malware as malware if the download link to com.unciv.app is broken.
How to install Unciv on your Android device:
- Click on the Continue To App button on our website. This will redirect you to Google Play.
- Once the Unciv is shown in the Google Play listing of your Android device, you can start its download and installation. Tap on the Install button located below the search bar and to the right of the app icon.
- A pop-up window with the permissions required by Unciv will be shown. Click on Accept to continue the process.
- Unciv will be downloaded onto your device, displaying a progress. Once the download completes, the installation will start and you'll get a notification after the installation is finished.
Program Details
General |
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Publisher | Yair Morgenstern |
Released Date | 2024-03-25 |
Languages | English |
Category |
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Category | Games & Entertainment |
Subcategory | Strategy & War Games |
System requirements |
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Operating systems | android |
Download information |
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File size | |
Total downloads | 420 |
Pricing |
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License model | Free |
Price | N/A |
Version History
version 4.10.22
posted on 2024-03-25
Policy tables no longer repeat on some height/width configurations
Discard all pending trade requests on both sides when war is declared
Memory performance improvements
Personalities.json no longer precludes generating translations
Fix loop when AI is trying to remove an improvement with the same name as a terrain feature - By SeventhM
Fixed uniques of marble - By woo1127
version 4.10.21
posted on 2024-03-19
Fixed ruleset-dependant building filter activating *when initializing ruleset*
Fixed endless loop when unit tries to reach a tile it can pillage, but can't
Fixed rare crash on city-state diplomatic relationship update
Fix loop when improvement is unbuildable and removements feature - By SeventhM
version 4.10.12
posted on 2024-02-28
Terraform unique triggerable from improvements
By SomeTroglodyte:
- Right-click/longpress for World screen city buttons
- Fix some uses of 'hidden from users' modifer
- Fix fortified units upgraded to unfortifyable ones keeping fortification
- Empire Overview Screen closing now with same UX as Civilopedia
Added unit escorting formation! - By tuvus
Allow conditional timed triggers for unit actions &c - By SeventhM
Allow Barbarians to make set-up ranged units - By SpacedOutChicken
version 4.10.7
posted on 2024-02-13
Allow city filters to be multifilters and not throw ruleset errors
Korean science boost only applies for buildings *in capital*
By SeventhM:
- Avoid crash from city combantants with combatant conditional
- Split Strat Balance and Legend Start into their own checkboxes
ThreatManager improvement - By tuvus
version 4.10.5
posted on 2024-02-01
Added 'copy to clipboard' button on map errors so we can debug them
Happiness building performance improvement
By SeventhM:
- Add additional cityFilters
- Fix gain stat modifier by speed unique action text
By SomeTroglodyte:
- RulesetValidator: Raise severity for untyped uniques with parameters
version 4.10.2
posted on 2024-01-26
By SeventhM:
- Fix Spectator stats when viewing another civ
- Allow units to upgrade to more than one unit
- Fix problems with stats from tiles and improvements
By SomeTroglodyte:
- A Conditional checking for a Building globally
- Unit actions 'paging' for smaller screens
- Fix RequiresBuildingInSomeCities not being displayed in city constructions as rejection reason
Improved Spectator selected Civ coloring - By tuvus
version 4.9.19
posted on 2024-01-19
Modding:
- 'Cannot be traded' unique accepts Civ conditionals
- Allow comment uniques on follower beliefs
By tuvus:
- Spectators receive era notifications again
- Fixed AI Worker feature removal
By SomeTroglodyte:
- Fix Paradrop crossing World-wrap seam
- ModManagementScreen gets a loading indicator
Add modified nation descriptions - By Ouaz
version 4.9.17-patch2
posted on 2024-01-09
version 4.9.16
posted on 2024-01-03
Console: civ/city names better matching
By SeventhM:
- Change the icons from some units/buildings
- Add unique to allow for generalized great generals
Show carried production from mid-turn obsoleted units - By soggerr
By tuvus:
- Fixed crash when a worker tries to build a cached improvement it can't build
- Fixed crash evaluating alliance with unmet city-state
By SomeTroglodyte:
- City-stationed unit icons get circular touchable area
set minimum max coast extension to 1 - By remdu
version 4.9.12
posted on 2023-12-28
Added experimental scenarios!
Fixed Android status bar not disappearing ('immersion mode')
Console: added 'set player type' command, for scenario setup
Fix ShadowedLabel - By SomeTroglodyte
version 4.9.8
posted on 2023-12-15
Add new map types - By remdu
Avoid ANRs when users select mods that take above 500ms to run checks on
Add warning when buying a religious unit not of your religion - By WhoIsJohannes
Allow arbitrary victory types for AI policy picking - By SeventhM
By SomeTroglodyte:
- Civilopedia key bindings
- Great Person Points - Rounding changes, Breakdown UI
- Fix ended Leader Voice not cleared and resumed on un-pause
Fix 'Sleep Until Healed' action missing - By soggerr
version 4.9.5
posted on 2023-12-07
Start turn with unit selected
Add trigger from building improvements and trigger conditional for building improvements - By SeventhM
Preparation for multiple required uniques per ruleset object - By dHannasch
Fixed trading with city-state through notifications - By tuvus
Mention the Railroad production bonus in the Civilopedia - By Caballero-Arepa
By SomeTroglodyte:
- Notification for 'Policy branch unlocked' clickable
- Dev Console: Linting + add Stat
version 4.8.19
posted on 2023-11-20
Modding: Added 'non-[filter]' filtering for unit filters, and multi-value filtering to all filters
Modding: Added '[relativeAmount] Air Interception Range' unique
Dim resources on tiles not immediately visible
By SomeTroglodyte:
- Allow controlling Android fullscreen from options
-
Fix unit triggers not triggering/triggering off the wrong units - By SeventhM
AI diplomacy balancing - By tuvus
Updated FantasyHex missile cruiser - By GeneralWadaling
version 4.8.17
posted on 2023-11-13
modding: Negative tile damage cannot heal more than max health
Mods with atlases that reference non-existent files will no longer cause crashes
By SomeTroglodyte:
- Reorg SpecialistAllocationTable
Improved settler AI - By tuvus
By SeventhM:
- Fix Multiplayer Specatator being unable to move the screen
- Fix free stat buildings not giving unique stat buildings in certain cases
version 4.8.15
posted on 2023-11-07
By tuvus:
- AI units swap-retreat
- Melee units are now more likely to attack cities
- Nukes AI tweaks
- AI values traded gold using inflation
By SomeTroglodyte:
- Tighten Ruleset validation for Terrain
- Automated units stay automated after upgrade
- Fix Mod checker crash on RekMod
- Account for badly-defined Android font
- City overview refreshes for changes done in city
💚 add tests for city population manager - By Framonti
Fix [stats] unique adding multiple times - By SeventhM
version 4.8.13
posted on 2023-10-23
By SeventhM:
- Fix auto assign production not working after a building is built
- Fix consuming resources not being affected by conditionals
By SomeTroglodyte:
- Allow games with zero researched techs to be 'before' the Ancient Era
- Minor Fix: VictoryScreenIllustrations
- Fix font 'symbols' not showing
version 4.8.12
posted on 2023-10-13
Automated units can fortify/set up/other actions
AI now uses free tech points - By tuvus
By SomeTroglodyte:
- Align ruleset icons in text to font metrics
version 4.8.10
posted on 2023-10-05
Performance enhancement for first turn AI settling
Modding:
- Added UnitAction unique type for modder clarity and ruleset validation
- Converted 'May enhance a religion' , 'May found a religion' uniques to UnitAction
Golden age points decrease with negative happiness - By Framonti
City-States don't trigger defensive pacts - By tuvus
By SomeTroglodyte:
- City overview top bar fix
- Fixed crashes in Android for unit art in civilopedia
Fixed free building errors - By SeventhM
version 4.8.5
posted on 2023-09-13
Removed double notifications and processing of treaties when traded - By tuvus
By SomeTroglodyte:
- Global Constructions Blacklist
- Prevent selling free buildings
- Defense against Circular upgrade paths in mods
Modding: 'Receive free [unit] when you discover [tech]' deprecation start - replaced 'Free [unit] appears '
version 4.8.3
posted on 2023-09-11
Allow unique parameters to contain square brackets
Library updates for performance and stability
Targetting refactor - By Framonti
version 4.8.0
posted on 2023-09-04
By SomeTroglodyte:
- Civilopedia Search
- City construction right-click menu
Many performance improvements!
Pillaged tile improvements - By GeneralWadaling
Fix: Only available not working properly for religions or transforming/upgrading units - By SeventhM
Make Defensive Pact button translatable - By Ouaz
version 4.7.13
posted on 2023-08-14
Improvement improvements!
- More accurate improvement stat previews for edge cases (e.g. removing Forest on Forest + Lumber Mill)
- 'Create improvement' uniques can create roads and remove features
Set initial screen color on Desktop so it's not black-to-blue
Fixed rare AI City State Influence crash
By SomeTroglodyte:
- Ruleset validator: Tilesets
- Minor Mod Manager fixes (mods having dashes in their repo name not shown right away)
version 4.7.11
posted on 2023-08-04
By SomeTroglodyte:
- Civilopedia shows origin mod for objects
- Key shortcuts for CityScreen
- Nukes behave closer to Civ V
- Local mod folder names preserved for strangely-named mods
- modding: Better unique warnings
By SeventhM:
- Fixed behaviour for units that can move on water
- Fix: Resources with the same source subtract correctly
- Fix: Free buildings from other buildings show up correctly
Fix: Spectator can see all invisible units - By tuvus
Fix: Better Fog Busting AI - By itanasi
version 4.7.9
posted on 2023-07-18
Minor memory improvement
By SomeTroglodyte:
- Little Promotion UX improvements
- Modding: Better unique-to-object compliance testing
By SeventhM:
- Fix issues from gaining free beliefs
- Fix issues when transferring capitals
- Avoid built buildings
version 4.7.7
posted on 2023-07-11
Fixed India's 'double unhappiness' unique
By SeventhM:
- Fix buildings/units not triggering and golden age stat updates
- Avoid crashes with incorrect condtionals
- Scaling purchase costs for faith/culture/science/etc. with speed
- Better support for lacking a capital
By SomeTroglodyte:
- AI support for Alpha Frontier-like Workers
- Prevent activation of disabled actors via keyboard
- Key shortcuts for Main Menu Screen
Fix civilopedia gold cost - By Skekdog
Other modding fixes :)
version 4.7.2
posted on 2023-06-25
Resolved performance problem
Performance improvements!
Automated air units no longer lose automated state after moving between cities
By SomeTroglodyte:
- Fix conditionals for trigger upon declaring friendship running twice
- More keyboard binding work - World, World Menu Popup, WASD
- Fixed CannotMove unique
- Fix translation problems due to nested brackets in getDifferences
version 4.6.19
posted on 2023-06-12
Modding:
- before adopting / after adopting conditionals accept beliefs
- 'Transform' and 'double movement' uniques accept conditionals
- AI evaluation of BuyItemsDiscount no longer crashes
'random generated map type' is actually random
By WhoIsJohannes:
- Show line color in more cases
- AI aircraft only consider *visible* attackable enemies
-
By SomeTroglodyte:
- Fixed Hakkapeliitta ability
- Fix translated sorting
- Fix 'missing mod' display
Pantheon Mod fix - By SeventhM
version 4.6.6
posted on 2023-04-26
Testing: Damage animations on damaged units
Units sprites move towards the enemy they're attacking
Removed deprecated settings
By WhoIsJohannes:
- Performance improvements
- AI does not consider Barbarian as 'enemy civ' for 'should we declare war' decisions
- Don't leak other civs in the game through LineChart colors.
Avoid first contact alerts for dead City-States - By SomeTroglodyte
version 4.0.11
posted on 2022-05-04
Enabled nested translations!
Don't allow trade routes through enemy cities
By JackRainy:
- Protect the cities from the fallout spawning
- Correct swap of the full-loaded carriers
By SomeTroglodyte:
- Map editor2.2
- Show number of global followers in Religion Overview
By xlenstra:
- Fixed improvements with unfulfilled 'Only Available' still buildable
- Fixed a crash when a plane tried to enter a full city
version 4.0.5
posted on 2022-04-13
Added borders to minimap
Resolved Diplomatic Victory check not triggering for human player
Cities that become capital no longer continue being razed
By SomeTroglodyte:
- Make Icons clickable in religions per city display
- Nicer NotificationScroll
Fixed a bug where crosshairs are everywhere with the 'attack when embarked' unique - By xlenstra
Fixed turn checker crashes - By GGGuenni
version 4.0.3
posted on 2022-04-06
Changed server connection to URL-based to allow connection to uncivserver.xyz
By xlenstra:
- Added a unique for attacking when embarked
- Generalized Denmark's unique
By HaneulCheong:
- Improved city name generation
- Fixed the official wiki
By SomeTroglodyte:
- Remove re-orientation for OptionsPopup
- Fix enabled buildings not displaying in games without nukes
version 4.0.2
posted on 2022-03-31
Solved out of memory errors for modded base rulesets
By SomeTroglodyte:
- City Info Table Expanders improvements
- Empire Overview tweaks
- Translation writer improvements
- Reactivate Worldscreen Ctrl key bindings
Generalized a few nation uniques - By xlenstra
version 3.19.8
posted on 2022-02-15
Framerate improvements
Performance improvements for wartime AI
Modding: Arbitrary uniques can become timed uniques with a special conditional!
Correctly recognize mod changes of content, not just metadata
Destroyed units on capture provide the correct notification
Loading a new game while nextTurn is running no longer reverts you to that game
version 3.19.7
posted on 2022-02-12
Better conditionals for modding
Withdraw chances can stack
By itanasi:
- Sea Unit can't capture Land Civilian (and vice versa)
- Notify when Barbs don't give more XP
version 3.19.5
posted on 2022-02-09
HUGE reduction is memory consumption!
Performance improvements!
Greatly reduced loading times when mods are installed
Better terrain moddability + Added unique to convert terrains if adjacent to something
Must be next to [terrainFilter] now applicable on improvements
Added mod warnings for empty ally and friend bonuses
By xlenstra:
- Fixed a bug where stats from uniques would exponentially grow
- Fixed a bug where open borders, war declarations and cities could not be traded
version 3.19.4
posted on 2022-02-01
Caught more mod failure conditions, removed certain assumptions from map creation
Unique replacement warnings show the correct replacement with filled parameters
By xlenstra:
- Fixed a bug where unit discounts would not work
- Fixed a crash when opening and closing the options menu in quick succession
Fix art for farms on hills - By SpacedOutChicken
version 3.19.1
posted on 2022-01-29
Better drilldown to stat sources in city screen
Start bias includes neighboring tiles for better effect
Cleaner tech order display
Better unique documentation - By xlenstra
By will-ca:
- Check rulesets for potential typos.
- Avoid potential crashes when deleting mods.
- Fix uneven fonts, unify font sizes.
- Make Help button clearer and translatable, random nation indicators and labels translatable.
Destroy Arsenal when city is captured - By SpacedOutChicken
version 3.19.0
posted on 2022-01-24
Vastly improved worker AI for mods, and AI utilization of workers
Added button to update an installed mod from its action menu
Converted all stat percent uniques to be iterated on efficiently once!
Fixed a conversion error in % city strength from defensive buildings unique - By xlenstra
version 3.18.15
posted on 2022-01-10
Detailed sources of battle modifiers
Performance improvements
By xlenstra:
- Disables '[cityState] is afraid of your military power' for spectators & other non-major civs
- Fixed a bug where great improvements could not be repaired after being pillaged
- Fixed border image alpha
version 3.18.13
posted on 2022-01-07
Stat names also include the stat icon :)
Better map-to-ruleset incompatibility checks
'tile to expand to' choice incorporates city-specific bonuses
Fixed a ton of very rare, but crashing, edge-case bugs
By will-ca:
- Save attacks per civ for arrows for cities, missiles, dead units.
- Solved 'white blocks' on default tileset.
By xlenstra:
- Fixed a rare diplomacy voting bug in one-more-turn mode
- Fixed a few combat bugs and changed the religions founded label
version 3.18.12
posted on 2021-12-28
AI cities now build workboats for use in other cities
Caught Out Of Memory error for large saved games
By will-ca:
- Show arrows on map for unit actions
By xlenstra:
- Added score and time victory
- Fixed a policy not working
- Fixed a bug where an empty improvement picker screen could open
version 3.18.7
posted on 2021-12-07
Multiplayer game info is updated as each intermediate player finishes their turn
Solved crash - AIs ignore trade requests that have become invalid mid-turn
By xlenstra:
- Fixed a bug where 'requires a [buildingName] in this city' would not work
- Fixed a bug where WLTKD would continue after conquering/trading a city
Counteroffer fixes - By SimonCeder
version 3.18.2
posted on 2021-11-29
Pre-solved potential bugs
Fixed tileset config conflicts between mods
Fixed crashing music bug
Caught out of memory errors when updating tiles with a catch-all popup
Performance improvements, should help mitigate existing ANRs
Resolved crashes in game options table when changing base ruleset before the mod list was defined
Fixed a crash when changing the base ruleset while in portrait mode - By xlenstra
version 3.17.15
posted on 2021-11-14
Performance improvements!
Upgraded Desktop to new rendering methods, solving many existing problems
Can upgrade/promote units as per Civ V rules
By SimonCeder:
- Better map generation for civ placements
- Quest fixes
- can remove fallout on oases
- Bombard notification
- fix bug when city states bullied
- Encampments revealed by ruins effects have lastSeenImprovement updated
Possibly fixed a bug where replacement buildings would not be granted - By xlenstra
version 3.17.14
posted on 2021-11-08
Large performance boosts
Solved ANRs caused by slow quickstarts
Fixed music download error
Show notification to cycle through visible resources when clicking on resource icon in Resource Overview. - By will-ca
By xlenstra:
- Reworked buying buildings & units with stats a bit
- Fixed a bug where hagia sophia could be build in non-faith games
Made rich presence text not change with language - By logicminimal
version 3.17.11
posted on 2021-10-30
City construction speedup with caching stats from tiles
Fixed [stats] from all [stat] buildings check for stat relatedness
By xlenstra:
- Fixed Siam's unique applying multiple times
- Added missing unit type filter
- Enumified all remaining resource & improvement uniques
- Fixed a bug where AI would not found religions
- Fixed a bug where buying units with faith would not increase in cost
Inner Sea map type - By SimonCeder
version 3.17.10
posted on 2021-10-24
Global uniques from buildings register correctly for units
Solved multiple movement bugs
Performance improvements
By xlenstra:
- Band-aided a bug with building unique application
- Fixed belief increasing city-state influence resting point
By SimonCeder:
- Can now raze cities Austria has married
- Improvements for fog of war
Added resource tech requirement to tile info - By p-bystritsky
version 3.17.8
posted on 2021-10-20
By avdstaaij:
- Fixed the visual gaps in territory borders
- Fixed the base cost of the Grand Temple
Strength bonuses apply from civ bonuses as well
By SimonCeder:
- Disable religious quest with religion disabled
- Variable resource quantities
- Free buildings are truly free
By xlenstra:
- Fixed a bug where [+amount] population [in this city] did not work
- Fixed bugs with diplomatic victory
- Free buildings provided in other cities are also free
- Fixed crashes from era
version 3.17.6
posted on 2021-10-13
Considerable optimizations for next turn performance
Unit maintenance discount corrected
Fixed conditionals display when locating mod errors, which ws broken due to translation reordering all conditional-like text
Fixed crash when AI is picking religions - By xlenstra
Minimum city distance across continents - By SomeTroglodyte
Fix Educated Elite - By SimonCeder
version 3.17.4
posted on 2021-10-06
By SimonCeder:
- Barbarian spawning and camp placements
- Fixed Fountain of Youth
By xlenstra:
- Added default values for supply to fix almost all mods being broken
- Fixed bugs with pentagon, mandate of heaven, and fallout
- Added icons to resource trades & war declarations
By SomeTroglodyte:
- The Celtic People Rebooted
- Music moddability and visual improvements
Add looping minimap viewport if worldwrap enabled - By Thyrum
version 3.17.2
posted on 2021-10-03
Warn modders for uniques located on the wrong objects, and usages of deprecated fields
By SomeTroglodyte:
- Mini-UI to see Religion info on foreign cities
- World and Natural Wonders Overview
- Natural Wonders un-hardcoded
- Texture pack/load for mods also distributes by Images.
By SimonCeder:
- Quests fixes and additions
- Can't trade resources from other trades or city-states
Fix missed sound for Sea Beggar - By AdityaMH
version 3.17.0
posted on 2021-09-26
Type-checking for Unique parameters in mods, basis for new Unique management
By xlenstra:
- Many bugfixes
- Added conditionals to increase unique moddability
- Embarked units only have 1 vision (except marines)
By SomeTroglodyte:
- Better nation picker UI
- Ask before resetting game setup to defaults
- Modmanager sort and filter
Implemented Unit Supply - By r3versi
By SimonCeder:
- Carthage civ
- Bugfixes
version 3.16.14
posted on 2021-09-17
Fixed crashes when mod had religion but no great prophet
Can no longer fast-tap to confuse policy/construction screens
By xlenstra:
- Fixed some bugs
- Fix Civil Society policy
- Wrote an extensive tutorial documenting most of religion
By SimonCeder:
- Proper pledge to protect implementation
- Unique units from Militaristic city states
- Icons for city states
By SomeTroglodyte:
- Fixed crash with no-barbarian mods
- Fix era notification
- Mod manager portrait and auto scroll
version 3.16.12
posted on 2021-09-09
Can no longer enter city-screen that is not yours
Spectator cannot take over player diplomacy options
Better check for units with no unitType defined
Fixed crash where deleting mods meant you could never start a game again
By xlenstra:
- You can now input distinct numbers when trading gold
- Fixed religion bugs
By SimonCeder:
- Correct year shown when starting in later eras
By SomeTroglodyte
- Options displays well for portrait mode
- Fixed rare map generation crash
version 3.16.9
posted on 2021-08-30
By xlenstra:
- Implemented the enhancing of religions
- Submarines are now visible to adjacent units, and once turned visible, can be attacked by all enemy units
By SomeTroglodyte:
- Multiple Civilopedia improvements
- Better mod problem detection
version 3.16.7
posted on 2021-08-26
By xlenstra:
- Implemented Inquisitors
- Implemented a cap for the production boost of great engineers
- Scouts still ignore terrain costs after upgrades
- Fixes bug where upgrading units would no longer provide their default upgrades
By SomeTroglodyte:
- City keyboard buy construction and tile
- getLastTerrain simple patch
- StartingLocation-Improvements-be-gone phase 1
Can now raze non-original capitals at capture - By SimonCeder
version 3.16.4-patch2
posted on 2021-08-23
Implemented Zone of Control mechanic - by avdstaaij
Runtime optimizations - By SomeTroglodyte
Implemented religious pressure - By xlenstra
Fix units not entering cities upon capture - By avdstaaij
version 3.16.3
posted on 2021-08-17
By SomeTroglodyte:
- Civilopedia - Difficulty
- City screen stats double separators
- Unit rename UI
By xlenstra:
- Added founder beliefs, updates to pantheon spreading
- Added an overview screen for religions
Resources changed to match civ5 G&K - By ravignir
Add Holy Site for FantasyHex - By AdityaMH
version 3.16.1
posted on 2021-08-12
By xlenstra:
- Added missionairy units, which can spread religion and bought with faith
- Replaced the last promotion effects with uniques
- Removed $ signs from translatable strings
By SomeTroglodyte:
- Bring `allUnitActionsHaveTranslation` test up to date
- Change defeat conditions
By ravignir:
- Minor fix to Great Prophets cost not increasing
version 3.15.15
posted on 2021-07-27
Great Person points are now moddable!
By SomeTroglodyte:
- Minimap Slider UI
- Unit name translation
- Rename Railroad tech to Railroads
- Fix canImprovementBeBuiltHere regression
- Newgame screen overhaul for portrait mode
- Deprecate "Can only be built on coastal tiles" unique
- A Civilopedia category for Religion
By SimonCeder:
- Optimized spawn placement algorithm
- City states adjustments
Resolved #4394 - corrected misspelled city names
version 3.15.14
posted on 2021-07-25
By xlenstra:
- Fixed many, MANY bugs!
- Implemented temples
- Hide lesser used action buttons to free up space
By SomeTroglodyte:
- Spruced up Civilopedia - phase 6 - uniques
- City construction Civilopedia-linked
By SimonCeder:
- Map generation and start locations
- Added Sweden Civ
Performance boost - should resolve some ANRs
version 3.15.13
posted on 2021-07-22
By SomeTroglodyte:
- Fix for missing Farm images
- Better keyboard shortcuts
- Rewritten Tooltip class
- Sort Civilopedia entries using locale
- Spruced up Civilopedia - phase 5 - buildings
By xlenstra:
- Implemented Follower beliefs for religions
- Fixed unique of Persian immortal not working
Unit gifting - By SimonCeder
Added Polder image
version 3.15.11
posted on 2021-07-16
Civs with no cities can no longer pick policies
Spectator no longer appears on Diplomacy overview
By xlenstra:
- Fixed crashes on loading save games with religion
- Fixed bug where submarines could not attack embarked units
- Fixed bug where tile construction time was increased instead of decreased
By lishaoxia1985:
- Fix worldSizeModifier in TechManager
- Make map symmetrical if it's not wrapped
Fix Hun city names - By freddyhayward
version 3.15.10
posted on 2021-07-12
Automated atomic bombs no longer cause crashes
By xlenstra:
- Add missing pantheons
- City states give gold when met; updates to city state gold gifts
- Fixed many bugs
- Added a simplified version of great prophets, implemented a basic city religion UI
- Refactored the way cities determine what uniques should apply when
Fixed spurious notifications of revealed resources too far away or in foreign territory - By freddyhayward
Quick salvage of some lost translations - By SomeTroglodyte
version 3.15.4
posted on 2021-06-26
Deprecated 'download map' in favor of mod-based map sharing
By xlenstra:
- Created Patronage policy branch
- Fixed a bug where excess food would not be converted to production for settlers
By avdstaaij:
- Added Nuclear Fusion tech and Giant Death Robot
- Fixed open terrain bonus working in rough terrain
- Fixed captured units not tp-ing out of liberated cities
- Fixed naval units not tp-ing out of razed cities
Split off all individual OverviewScreen panes - By SomeTroglodyte
version 3.15.2-patch1
posted on 2021-06-20
By xlenstra:
- Updated Autocracy and Freedom branches to G&K
- Fixed honor policy not adding bonus vs barbarians
- Fixed old worker speed improvement uniques no longer working
Wake up units when enemy sighted or displaced or attacked - By SomeTroglodyte
By avdstaaij:
- Made atlas textures use mipmaps again
- Fixed units not teleporting out of sold city tiles
Resolved #4170 - updated deprecated Polynesian unique - By SpacedOutChicken
version 3.15.1
posted on 2021-06-18
By xlenstra:
- Updated the culture victory so it now requires the Utopia Project to be built
- Updated Commerce and Commerce branches to G&K
By SomeTroglodyte:
- Show promises not to settle
- Shortcut tooltips indicators
Map RNG reproducibility fix - By r3versi
version 3.15.0
posted on 2021-06-16
Updated Tradition, Honor and Liberty branches to G&K rules - By xlenstra
Enabled various G&K buildings and units - by By avdstaaij
Nation start intros - By SomeTroglodyte
By r3versi:
- New borders images
- Display Movement Paths on map
- Unified Menu Popups
Better button images - By lishaoxia1985
version 3.14.15
posted on 2021-06-10
Unit swapping - By avdstaaij
Refund wasted production as gold - By Thyrum
By SomeTroglodyte:
- More power to improvement uniques
- Fix gold able to over- and underflow
- Map editor save / load / download keys
- TileInfoTable translation and padding
Paratrooper bugfixes - By xlenstra
version 3.14.12
posted on 2021-06-01
Added unit action icons on map units, so it'll be immediately obvious what each unit is doing
Added city strength label to city button
City-states get all civs known by at least half of major civs, not 'by any civ'
Better camera square image
By SomeTroglodyte:
- Added key shortcuts to popups
- Improved location notifications
version 3.14.11
posted on 2021-05-28
AI much less motivated to attack city-states
Better peace agreement evaluations, for when there is no great power imbalance between nations
Minimap slider has better values to accommodate screen sizes
Better "in this city" unique filtering
Added unit icons in unit overview screen
Changes to terrain combat bonuses - By ravignir
version 3.14.10
posted on 2021-05-26
Unified "progress bars can't go beyond 100%"
By SomeTroglodyte:
- Follow screen rotation even to Portrait on Android with Opt-in
- Fix custom map sizes - saves match, size obeyed, limit UI
Add guided missile which acts differently from nuclear missile. - By ninjatao
Fix spaceship part production boosts - By avdstaaij
version 3.14.9-patch1
posted on 2021-05-20
Caught exception when map fails to load
By SomeTroglodyte:
- Fix Ctrl-S going to save game screen will not stop scrolling the map
- Options screen cleanup
- Split off stuff from CameraStageBaseScreen that isn't the class itself
- Minimap resizeable and scroll position indicator redone
- Trim down custom save to export/import only
- Fix crash when a mod allows a citadel > 1 tile outside borders
Technology and construction bars no longer extend past their maximum - By xlenstra
version 3.14.7
posted on 2021-05-10
Custom map size - By alkorolyov
Fixed Civilopedia crash
Fixed double consumption of resources for "Comsumes [amount] [resource]" unique
Resolved #3888 - added template lines for mod management screen
Tradition works again
Terrain height now defined by a unique
Show tech progress for next turn in tech button
By SomeTroglodyte:
- Resource revealed notification point to all reveals
- Worldscreen key bindings
- City overview force consistent row height
version 3.14.6-patch2
posted on 2021-05-08
Hills are now changed to terrain features - by GGGuenni!
Fixed denouncement effects on third-party civs, trade evaluation, and decay to diplomatic denunciation - kudos @Chek
Resolved #3865 - Kudos @SomeTroglodyte
Great general unique no longer restricted to civilian units
By SomeTroglodyte:
- Overview screen category decoration + key hint
- Fixed shortcuts for improvements
- Option Screen choices visible on minimap toggle buttons immediately
version 3.14.4
posted on 2021-05-03
Resolved #3524 - Happiness in city overview now calculated correctly
Added Happiness (and Faith for Religion mods) to stats list - #3524
By SomeTroglodyte:
- Keyboard navigation to switch panes within overview screen
- Some visual improvements for the Mod Manager Screen
- Bigger target on "next city" button
- Fixed #3729 "Android crash on loading from custom location"
By GGGuenni:
- Added fogOfWarColor and unexploredTileColor
- Fixed internal TileSetConfigs not getting loaded on android
version 3.14.3-patch1
posted on 2021-04-28
Added 'update time', 'open Github page', and marked updated mods, in mod management screen
Cannot enter diplomacy screen for irrelevant civs through diplomacy overview
Resolved #3817 - don't display resource requirements twice
By SomeTroglodyte:
- Mod translations now appear in new game screen
- Citadel tiles don't attach to razing cities if possible
- City center now unpillagable
Parameterize civ-wide sight bonus - By SpacedOutChicken
version 3.14.2
posted on 2021-04-24
Put world wrap behind setting again and added warning for world wrap for Android - I'm seeing a lot of ANRs in recent versions, but it's not something that seems solvable.
Fixed - 'Water units' now can be capitalized, as they should be.
"[] from every []" can accomodate specialist names
Fixed unitType parameters in changed unique
version 3.13.10
posted on 2021-03-28
Converted all color-coding of notifications to multi-icon notifications
Resolved #3713 - Fixed misspelled "fresh water" in farm unique check
Barbarians only heal by pillaging, simplified barbarian automation
version 3.13.8
posted on 2021-03-18
Resolved #3401, #3598, #3643 - game can be instantly closed and reopened on Android
Remove tile improvements not in the current ruleset on normalizeTile
Resolved #3686 - world wrapped 'continents' map now separates continents properly
Resolved #3691 - 'new map' from map editor copies existing map parameters
Game no longer crashes due to incorrect building-improvement modding
UI improvements - By lishaoxia1985
Fixed Military Caste policy - By absolutebull
version 3.13.7-patch2
posted on 2021-03-15
Fixed Great Barrier Reef spawn rules
Resolved #3681 - translation fix, "in every city" -> "in all cities"
Mods with no techs should work again
Resolved #3663 - fixed settler automation bug
Added titles to mod management screen
Withdraw before melee is the same as original game - By lishaoxia1985
Initial checks for 'multiple terrain feature support' by GGGuenni
version 3.13.6-patch1
posted on 2021-03-12
Can convert maps between different rulesets!
Resolved #3635 - can remove natural wonders and roads in map editor
Fixed hurry cost modifiers, and unit gold costs scaling by game speed
Resolved #3651 - "Free great person" unique compatible with techs and Spectator
Resolved #3653 - Settler AI no longer aims for far tiles
Tech info can display more than one revealed resource
"Obsolete with [techName]" unique works with improvements
version 3.13.5-patch2
posted on 2021-03-08
Experimental World Wrap - By GGGuenni!
Resolved #3639 - City states that can't be connected by land no longer assign road connection quests
Fix when Trade Gold = 0 it also shows in offer - By lishaoxia1985
Translation upates
version 3.13.4
posted on 2021-03-03
Merged save map functionality into load map screen - map saving is more streamlined!
Resolved #3626 - Can rename multiplayer games
Resolved #3622 - Can no longer try to send air units into unexplored tiles
Strength bonus from capital is now part of the Palace bonuses to make it moddable
Allow unit rename on promote - by David Howard
Translations update
version 3.13.3-patch2
posted on 2021-03-01
Map generation parameters are moddable, allowing players to create custom terrains for map generation!
Custom mods with no water or grassland can now work!
Changed "Gold" resource to be called "Gold Ore" and "Siege" promotion to "Besiege" to not conflict with the yield type for translations - #2458
Maps incompatible with ruleset no longer popup errors when generating a new map
All resource stats from buildings converted to building uniques
Translation updates
version 3.13.2
posted on 2021-02-24
Resolved #3601 - selected current tech no longer looks like unresearchable tech
Resolved #3610 - city sorting in overview is now done by translated, not original, name
Resolved #3586 - Added 'Destroy' translation for capturing cities in one-city challenge
Cleaned up map editor
tileFilter now works with resources for most uniques!
Added mod check for 'provides free building' which does not exist
Translation updates
version 3.13.1
posted on 2021-02-20
Resolved #3600 - multiplayer game reloading and screen resize no longer reset map zoom and position
Resolved #3495 - Added scrollbars to civilopedia and picker screens
Map editor knows to remove resources that don't exist in mods
Can now create as many tech rows as you wish in mods :)
Display scroll position on minimap - By devbeutler
Translation updates
version 3.13.0
posted on 2021-02-16
Mod-specific maps are go! :D
Movement algorithm updated - can no longer see whether you can move to unknown tiles
Solved "AI doesn't declare war" bug
Removed Scenario Maps entirely - was not a well thought-out concept and caused more confusion than actual fun.
Better tech descriptions for increased improvement stats
version 3.12.14
posted on 2021-02-13
Catch for bug in new movement algorithm when you can't move to a unknown tile, but CAN pass through (but not move to) intermediate tiles.
Units manually moved cancel existing move action
Now get up to 100 mods in mod list (up from 30) - kudos @ravignir for noticing there were missing mods!
Fixed queue showing "Consumes 1" when no resource is consumed
Updated to latest LibGDX and Kotlin versions
Game saves can now always be deleted - By GGGuenni
version 3.12.13-patch1
posted on 2021-02-09
Added "Consumes [amount] [resource]" unique to units and buildings
Hopefully mitigated some weird crashes and concurrency problems
Solved "quantum tunneling" bug for new movement algorithm
Added custom victory conditions
Deprecated old uniques
Resolved #3578 - Better colors for Korea, kudos @ravignir
City-state allies always have open borders
AI won't declare war only to immediately declare peace.
Scroll indicators more consistent in NewGameScreen - By devbeutler
version 3.12.12
posted on 2021-02-07
Added "Irremovable" unique to tile improvements
Added Unsellable unique to buildings
Added improvement-constructing buildings
Added mutually exclusive tech paths
Translation updates for new cityFilter
By GGGuenni:
- Refactoring of MultiplayerScreen
- Avoid overflow of the construction bar
- Adding resign function for multiplayer
By SpacedOutChicken:
- Add "Land" as possible input to tile-related uniques
- Border expansion uniques merged
version 3.12.11-patch1
posted on 2021-02-04
Added experimental movement which assumes unknown tiles are impassible - hopefully will resolve #3009
Solved mod incompatibility with Legalism issues
Multiple unique parametrization improvements
Added 'replacementTextForUniques' parameter to buildings and units for custom text
"Save game" errors are now correctly caught and displayed to the user
Added mutually exclusive policy branches :)
Parameterize Civ Unique for increased XP gain - By SpacedOutChicken
version 3.12.9-patch2
posted on 2021-01-31
Solved common ANR in city screen
Can handle and detect mods where the requiredBuildingInAllCities does not exist in the ruleset
Made some memory errors clearer to the user
Problems when saving game are now user-visible
Resolved #3533 - Added confirmation when saving over existing save
Fixed "Unique GP available from GP picker screen" bug
Resolved #3526 - stats drilldown remains when moving between cities
Improved MultiplayerScreen loading speed - By GGGuenni
version 3.12.8
posted on 2021-01-19
Game can handle policies and ongoing constructions "disappearing" between mod versions
Resolved #3520 - picker screens go back on Back button / Esc
Resolved #3519 - Added 'exit game from back button' to main menu screen
Removed placeholder science and production boost from Computers tech
Resolved #3503 - Civilopedia and Overview show what 'panel' you're currently on
Resolved #3501 - Added city-state toggle to diplomacy overview
Better default tile colors - By ravingir
version 3.12.7-patch1
posted on 2021-01-12
Resolved #3473 - show city's happiness drilldown
Better 'conflicting tech' check for mods
Resolved #3469 - more readable Inca colors
Resolved #3497 - city state quests always show correctly when diplomacy screen accessed from city button
Fixed crash when attempting to issue a 'connect to capital' quest for a civ with no capital
Translation updates
version 3.12.6
posted on 2021-01-07
Resolved #3483 - settlers require 2 population to construct, per Civ V
Resolved #3472 - can purchase 'free' tiles in cities even with negative gold
Resolved #3490 - fixed formatting in trade popup
Resolved #3489 - City state influence affected by war/peace with their enemies
Resolved #3475 - capturing settlers moves us to the captured units' tile
By 9kgsofrice:
- Modded buildings never lead cities to negative production
- "happiness from garrison" effect deduplicated
version 3.12.5
posted on 2021-01-02
Resolved #3470 - popups now make the rest of the screen unclickable to avoid exploits
Resolved #3431 - Redesigned the player picker, to scroll through civs and display them separately
Resolved #3476 - captured civilian units no longer move on the same turn
Resolved #3331 - resources for city-state quests are taken from resources on the map
Resolved #3464 - units only advance improvements when they have movement points left
Fixed minor automation bug for modded terrains
version 3.12.4
posted on 2020-12-29
Resolved #3424 - Added blink on event location
AI declares peace with civs they can't reach, solving 'endless stalemate war' problems
Game can handle mods removing units and technologies between versions
"Free great person" can no longer grant units unique to another civ
Added required building dependency check for mods
Caught modding errors - classic.
Modded water units with worker unique no longer build roads in water
Fixed chance of Arabian unique activating - By 9kgsofrice
version 3.12.3
posted on 2020-12-27
Fixed starting positions not activating on new game
Resolved #3445 - national wonders no longer shown when already built
Replaced hardcoded Settler and Great General checks with their uniques
Resolved #3384 - Civ uniques now take all researched tech uniques!
Added road and railroad costs to improvement description
Resolved #3437 - reselecting improvement in progress does not reset progress
Resolved #3441 - fixed reverse maintenance cost unique
version 3.12.2-patch1
posted on 2020-12-23
Resolved #3422 - added fast switch between adjacent cities in city screen
Resolved #3428 - added a toggle for displaying yield icons
Resolved #3427 - "player ready" screen appears when loading game in Hotseat multiplayer
City-states make peace with enemies when their allies do
Long tech descriptions are now scrollable
"Requires a {building}" notifications show the civ's equivalent to the building, if overridden
Korean UA activates on buildings added from buying and on national wonders
version 3.12.1
posted on 2020-12-19
By nob0dy73:
- AI no longer tries to heal units in dangerous tiles
- AI units try to take back captured cities
- AI units try to head towards sieged cities
AI knows not to try and heal units which would heal anyway
Forced disband now provides gold
Solved ANR on load screen when loading large games
Deprecation of old unique formats in favor of newer, more generalized ones
Implemented missing Korean UA - By kasterra
version 3.12.0
posted on 2020-12-16
Option to display tile yields on world screen - by jnecus
Added much-needed "+[]% Production when constructing [] units" unique
Added "All" filter for units
Resolved #3408 - Unit maintenance cost reduction generalized, now works for Ottomans
Resolved #3409 - American unique grants extra sight only to military land units
Fixed crash when nuking Barbarian units
By 9kgsofrice:
- GG bonus generation now checks for civinfo uniques
- City-state resources from all sources shared with ally civ
version 3.11.19
posted on 2020-12-13
Reassign population after selling a specialist building
Resolved #3289 - can place unbuildable improvements that can exist on tiles
Fixed ANR caused by too many saved games
Selected unit stays selected when single-tap moved into a tile with another unit
By 9kgsofrice:
- resources can be added by tile improvement with unique "Provides [] []"
- Specialists can add happiness
- "Should not be displayed without []" unique for constructions accomodates resources and buildings
version 3.11.18-patch1
posted on 2020-12-10
Improvements can't be built in neutral areas, as per Civ V
Added button to add construction items directly to the queue
Mods can handle removing existing buildings
Don't allow AI to offer peace to city states allied with their enemies
Helicopter Gunship - By givehub99
Workers stop building (most) duplicate roads connecting cities - By ninjatao
Translation updates
version 3.11.17-patch1
posted on 2020-12-08
Fixed rare errors
First attempt at making Unciv Android-TV-compatible
By 9kgsofrice:
- adds val to modoptions and check to battle.kt to adjust max xp from barbarians
- "Uncapturable" unique
- unique "[] units gain the [] promotion" affects exisiting units
- Hide build menu constructions requiring resources with unique
- Nation "style" can define unit appearance
- Changes check to remove national wonders on city ownership changes to rely on building.isNationalWonder
Translation updates
version 3.11.16-patch1
posted on 2020-12-03
Resolved #3364 - Fixed certain battle modifiers not activating
Resources provided by buildings are affected by resource amount uniques - by 9kgsofrice
Fixed minor crashing bugs in misconfigured mods
Display mod incompatibilities when attempting to start a new game
Translation updates
version 3.11.13
posted on 2020-11-25
Probably solved the Mysterious Disappearing C's once and for all! #3327
We now check compatibility of newly selected mods to the existing mod ruleset
Resolved #3341 - City-state diplomacy screen is shown properly when entering from a city button
Resolved #3071 - Disabled annoying camera momentum on Desktop
Autoload previous autosave when current autosave file is corrupted
version 3.11.12
posted on 2020-11-16
AI no longer nukes single units
Can right-click to attack when a unit is selected
City states can now conquer cities, as per Civ V
Mods can now remove promotions between versions without breaking existing saves
Fixed archaeological dig being built by workers in Civ V expansion mod
Spectator can handle free-policy-giving techs in mods
Translation updates
version 3.11.11
posted on 2020-11-14
Resolved #3324 - Great Person units no longer require a military unit to accompany them if they're close enough to the destination
Resolved #3326 - Settling a city removes the improvement in progress
Resolved #3323 - improvement uniques are no longer added twice
AI won't declare war if it doesn't know the location of any enemy city
Fixed key shortcuts in improvement picker screen
Translation updates
version 3.11.9-patch2
posted on 2020-11-08
Tile editor can handle resources that don't naturally appear on any terrain
AI can no longer raze capital cities
Stats unique can no longer crash badly defined mods
Added mod check for unit promotions and upgrades, and building costs
"Unable to capture cities" unique prevents the unit from conquering/capturing a city - By givehub99
version 3.11.8
posted on 2020-11-03
Improved performance, especially in the City screen
Avoided more badly-defined-mod crashes, and some rare non-mod crashes and ANRs
Added mods to crash report, many crashes are caused by incorrectly defined mods
Helicopter Gunship uniques - By givehub99
Translation updates
version 3.11.7
posted on 2020-10-26
Resolved #3285 - added a notification when cities are no longer in resistance
More tile variants are enabled (e.g. "baseTile+resource+improvement")
Fixed some more silly bugs caused by badly configured mods
New snow-versions of existing tiles :)
Can no longer start a new game with an incorrectly defined mod! :)
version 3.11.5
posted on 2020-10-20
Performance improvements for main screen rendering - should be much less laggy now
Mod management screen is now generally available :)
Resolved #3265 - added keyboard shortcuts to tile improvements
City connections work when road and railroad required techs are changed (in mods)
Can now move around the world screen with the arrow keys as well as WASD
By r3versi:
- Diplomacy Screen right table is scrollable
- Fix for barbarian quest
Translation updates
version 3.11.4-patch1
posted on 2020-10-17
Added city images by The Bucketeer for all eras up to Modern
Influence bar not displayed for city-states that don't know the viewing civ
Resolved #3254 - Solved bug in calculating turns to production for settlers
New parameterized uniques - By givehub99
City-states personalities - By r3versi
Translation updates
version 3.11.2
posted on 2020-10-11
Find Player, Find Natural Wonder and Acquire Great Person quests implemented - By r3versi
Android now handles internally-downloaded and externally-given mods together well
Multiple small changes to make life easier for modders
Era-specific city tiles for Ancient, Classical and Medieval eras
Fixed Polynesia's unique - By givehub99
Translation updates
version 3.10.13
posted on 2020-10-04
Better checking for unloadable scenarios
Resolved #3085 - reconquering our cities while they were still in resistance leads to them not having resistance against us
Cannot open multiple gold selection popups in trade table
"No Maintenance costs for improvements in []" genericified - By givehub99
Translation updates
version 3.10.12
posted on 2020-09-30
Resolved #3186 - Diplomacy overview displays war/peace status and not relationship level.
Better trade cancellation when all cities are offered (also includes player-to-player cases, not only AI)
Fixed modded images not loading properly
Removed edge case option where the AI can trade you all of their cities
Parameterized few uniques, fixed "Mass Media" tech in mods - By HadeanLake
Hide Unit or Building as Unique - By givehub99
Update translations
version 3.10.11
posted on 2020-09-26
Trade table options are now mousewheel-scrollable - #2824
By HadeanLake:
- Added national wonders
- Fixed some minor building issues
By givehub99:
- Allowed mods to override unique text for nations
- Added "Start with [] technology" unique
Implement custom save locations for Android and Desktop - By wbrawner
Translation updates
version 3.10.10
posted on 2020-09-22
Generified "[X] free [] units"
Resolved #3130 - "All policies adopted" shown in policy picker screen when relevant
Multiselect applies to civilian units and from city overlays
UI Upgrade - By lishaoxia1985
Translation updates
version 3.10.9
posted on 2020-09-20
Resolved #3115 - AI no longer congregates great people in cities where it can't improve tiles
Fixed AI unit upgrading - can now 'skip' over intermediate units, the way the "promote unit" action works. #3115
Parameterized some uniques, fixes some minor bugs - By HadeanLake
UI update - By lishaoxia1985
Experimental - Can now move multiple military units to nearby tiles at the same turn in Desktop, via shift-click
Translation updates
version 3.10.8-patch1
posted on 2020-09-12
Resolved #3048 - Fixed ANRs on 'Resume' on huge save files
Mod management screen improvements
Resolved #3059 - better city expansion rules
Resolved #3081 - fixed bug in air interception
Show that air units can move to tiles within attack range - By bringert
Fixed #3066, crash in chooseMilitaryUnit and some great people actions - By HadeanLake
Translation updates
version 3.10.6-patch1
posted on 2020-09-04
Options button now appears in main menu
Added "automated workers don't replace improvements" setting (#3050)
Separated base ruleset mods in new game screen
Resolved #2886 - new Plains+Forest tiles by The Bucketeer that don't hide the rivers behind them :)
Resolved #3053 - improvements can be built on neutral tiles
Resolved #3065 - Ottomans' unique changed to fit Vanilla
By HadeanLake:
- Added Aztecs nation
- A Few UI fixes
- New uniques and stuff for mods
UI fixes - By lishaoxia1985
version 3.10.4
posted on 2020-08-30
Resolved #2979 - Display countdown to negotiate peace
Resolved #2844 - Can now immediately move units in Desktop with right-click
Added symbols for common terms (e.g. Turn) as 'emojis'
Resolved #2937 - can add large increments of gold in trades
Keep the perpetual construction going, if the user set it manually.
Tech picker screen auto-handles eras of different lengths
Can remove tile features outside your borders
version 3.10.3
posted on 2020-08-25
Settlers are recognized 'by unique', allowing for modded settler-like units
Can now disable diplomatic relationship changes in a mod
MapGen doesn't place ancient ruins if they're not defined in the current ruleset
Resolved #3016 - Policy branch uniques translated properly
Borders consist of both colors, making borders (esp. Germany) much clearer
Roads and railoads can be removed outside your borders
More generifications!
Merged Building and Policy unique activations
Translation updates
version 3.10.0-patch1
posted on 2020-08-17
Can now create Scenarios and release them with mods!
Comes with Scenario Editor mode in the main game screen
AI chooses to fortify in non-bombardable tiles if possible
Resolved #2985 - fixed Embark/Disembark costs
Resolved #2986 - Knight now obsoletes properly
Map editor UI improvements
Spectator and City-State civs are no logner considered as having 'discovered' a natural wonder
Translation updates
version 3.9.19
posted on 2020-08-12
All nations converted to uniques!
Resolved #2818 - Can no longer build improvements outside your borders
Resolved #2944 - Air units intercept range fixed
Solved unit purchase discount being 100x what it was supposed to be
Translation updates
version 3.9.18
posted on 2020-08-10
Performance improvements
Resolved #2872 - Diplomacy screen now scrollable when there's too much text
Fixed civ name translation in the top bar and great person point percentage bonuses
Resolved #2929 - Can no longer destroy original capitals by nuke
Resolved #2928 - contact with other civs is now also via territory
Resolved #2914 - Can no longer exploit button to 'skip' promotions
Resolved #2893 - all maps are shown when searching - By vainiovano
Translation updates
version 3.9.16-patch1
posted on 2020-08-05
Resolved #3901 - nuclear weapon setting remains between games
Game can now handle modded unique buildings that don't replace anything existing
All improvement placing units are automated in the same way - this allows for the AI to control modded units that place other improvements!
Railroad connection propagates correctly over harbor connections
Resolved #2894 - Map editor button only opens popup once
Translation updates
version 3.9.15
posted on 2020-07-30
Removed confusing extra lines in the diplomacy overview
Started splitting up Policy uniques - they're usable as Building uniques now!
Upgradable units show the final unit they're upgrading to in the Overview screen
Created stat parameter parsing and translation - uniques are much more moddable!
Resolved #2838 - cities in resistance can no longer be traded
Fix bug when city states gets all techs from spectators - By alkorolyov
Translation updates
version 3.9.14
posted on 2020-07-26
Added Pinglish translations
Greatly improved performance of worker's automated city connecting
Resolved #2853 - Sped up loading of saved game list
Resolved #2852 - cannot make peace with a city state while at war with its ally
Resolved #2864 - Locks on tiles are removed when the tile is no longer under your control
By alkorolyov:
- Spectator can view other civ stats: Tech, Trades, Cities, Units, Gold
- Skip spectator turn in multiplayer games
version 3.9.11
posted on 2020-07-16
Better Civilopedia icons for buildings and units
Resolved #2822 - normalized the amount of strategic resources
Resolved #2819 - units no longer gain XP from attacking already defeated cities
Resolved #2820 - resurrected civs are at peace with everyone
By alkorolyov:
- Fixed two empty mods checkbox in game options
- Two experimental switches: Spectator mode & Extended Map Editor
By ninjatao:
- Do not generate fallout on impasssible terran.
- Fix AI nuke radius
Translation updates
version 3.9.10
posted on 2020-07-13
Resource toggle is consistent with population toggle - by @lishaoxia1985
Unremovable terrain features are no longer removed by great improvements
Resolved #2640 - Difficulty level shown in victory status screen
Great improvements are no longer hardcoded, so new great improvements can be modded in =)
Resolved #2811 - Offering last resources to multiple civs no longer causes 'trade no longer valid' for the last one
Dispose main menu screen when exiting to save space
Translation updates
version 3.9.9
posted on 2020-07-08
Civ is properly destroyed when liberating the last city of the civ
Replaced units are not shown in tech button even when replacing unique unit is in a different tech
Fixed main menu crash when returning from certain modded games
Resolved #2794 - Save games and maps cannot have slashes/backslashes
By alkorolyov:
- Basic spectator functionality - POC
- Console mode for multiple game automation - POC
Added an installation problem solution on Ubuntu - By illantalex
version 3.9.8
posted on 2020-07-05
Resolved #2787 - AIs MUCH more likely to build the Apollo Program and win a scientific victory
Resolved #2789 - losing a resource no longer cancells all trades with that resource, only as many as is necessary to reach equilibrium
Removed tech exchange, as per Civ V
Resolved #2759 - Mark tiles for air unit attack range - By ninjatao
Translation updates
version 3.9.7
posted on 2020-07-02
Resolved #2749 - show current improvement and remaining time to build in improvement picker screen
Resolved #2112 - Show current resource amounts on incoming trade requests
Hopefully mitigated some very odd multiplayer-checker-related crashes
Fixed natural wonders not being considered 'impassible' for certain things (e.g. ancient ruins spawn)
Translation updates
version 3.9.6
posted on 2020-06-29
Resolved #2761 - Tutorial titles are auto-added to the translation files
Resolved #2703 - placeholder translations now check active mods for translation values - by dbaelz
Background work and POC for Scenario editor - By alkorolyov
Improve performance of multiplayer load poll - By soggerr
Translation updates
version 3.9.5
posted on 2020-06-24
Fixed coast tiles around natural wonders spawning land-type layers
By lyrjie:
- Map generation speedup
- Fixed strategic resources generation
By alkorolyov:
- Now clearCurrentMapButton and TerrainsAndResources clears rivers.
By ninjatao:
- Fix oil generation in sea.
- Fix forest display in Default tileset
Translation updates
version 3.9.4
posted on 2020-06-21
Opening the New Game screen from within a game saves the previous game parameters, map generation parameters work again
Resolved #2662 - left side of the screen no longer becomes unresponsive to player input after changing from a selected unit to a selected city
Resolved #2735 - Diplomatic "Friends with friend/enemy" modifiers are recalculated every turn
Great improvements are marked as such in the Civilopedia
Translation updates
version 3.9.2
posted on 2020-06-17
Move units out of cities when liberating
Thread crash fixes - By vainiovano
New translation language - Lithuanian
Clicking the menu button when it is open closes the menu
Translation updates
version 3.8.12-patch1
posted on 2020-06-01
By dbaelz:
- Minor UI improvements construction menu
- Evaluate translations for mods only when the mod is active in a game. Fixes #2622
- Add remove button for construction queue items
Resolved #2647 - Automated workers run away from enemy military units
Advanced sliders work on New Map Screen
Translation updates
version 3.8.11
posted on 2020-05-24
Resolved #2549 - New Game Screen reorg
Gold deficit only affects science when the civ has negative gold
Resolved #2642 - added difficulty settings to Civilopedia
Resources no longer spawn under unbuildable, unremovable terrain features
Resolved #2638 - Auto-assign of population no longer "double books" tiles
Uniformed size of buttons on certain screens - By panchenco
Don't reveal submarine position by city markers - By JackRainy
Size optimization - By lishaoxia1985
Translation updates
version 3.8.10
posted on 2020-05-21
Font system rewrite to accept all characters and speed up game loading - By vainiovano
More new tiles by The Bucketeer!
New river-ready tiles by The Bucketeer!
Fixed Manhattan Project being inversely affected by nuclear weapons disabling
Translation updates
version 3.8.9
posted on 2020-05-18
City-states no longer spawn Great Generals
Can no longer see other human players' assigned tiles
Resolved #2618 - better inter-city navigation in city screen
Resolved #2611 - City button shrinks on zoom-in
Fixed rare citadel crash
Better trading posts by The Bucketeer!
Years per turn normalized to game speed - By AcridBrimistic
By JackRainy:
- Civilian units no longer move when bought
- Fixed translation for civ start biases
Translation updates
version 3.8.8
posted on 2020-05-16
Redid layout for the New Game screen - see #2549
Better jungles and lakes - by The Bucketeer
Normalized "Buy" and "Fortify" sounds, so they're not overly loud
Solved ANR when loading game to display its metadata
Population assigned to tiles of other cities do not auto-unassign
Settler automation takes into account which tiles already belong to other civs
Translation updates
version 3.8.6
posted on 2020-05-08
Performance improvement when selecting a tile to move to - By vainiovano
Autosaves no longer garbled when exiting extremely large games - By JackRainy
By SomeTroglodyte:
- Better Resource order in empire overview screen
- Typo fixes
Resolved #2576 - Clicking on "Encountering" notifications now moves the map to the encounter location
Differentiated between Portuguese and Brazilian Portuguese translations
Translation updates
version 3.8.4-patch1
posted on 2020-05-03
Better "declare war" and city battle decisions (hopefully) for AI
Minimap shows entire map again - now looks good for both rectangular and hexagonal maps
Resolved #2536 - cities correctly expand to the last available tile
Game always resume previous screen on resume(), and autosaves on pause
By SomeTroglodyte:
- Performance improvements
- Translation generation for mods doesn't add entries that exist in base translation
Translation updates
version 3.8.0
posted on 2020-04-23
Game starts and defaults to a new Main Menu - should help solve errors and allow for cleaner disambiguation of problems
Normalized amounts of mountains in maps
Resolved #1936 - can sign Declarations of Friendship in Multiplayer
Resolved #2360 - can now change the current user ID for multiplayer when changing devices
Much more turn-efficient exploration!
City tiles are always contiguous, otherwise loads of weird bugs happen
Fixed the auto-unassigning extra specialists
Translation updates
version 3.7.5-patch1
posted on 2020-04-19
By SomeTroglodyte:
- Keyboard: Left/Right arrows work in city screen
- Small optimizations
- Rationalism effect visible in city UI
By Jack Rainy:
- Player's automated workers don't build forts
- Better Domination victory checks
- Can continue turns after defeat, as spectator
New screen for "Add Game" - By GGGuenni
Resolved #2348 - construction queue is always 'clean'
Resolved #2413 - Hotkeys for unit actions always displayed
Translation updates
version 3.7.2
posted on 2020-04-13
By rh-github-2015:
- Keyboard support for unit actions!
- Can cancel improvments!
- Better tracking of language picking
- Conditionally pack images
- Scroll panes autofocus
- Code optimization
By Jack Rainy:
- Improved great improvement build rules
- Fixed Woodsman promotion
- Civilian units don't wake up from enemies if they're protected
"Natural Wonders" tutorial - by Smashfanful & Jack Rainy
Translation updates
version 3.7.0
posted on 2020-04-08
By Jack Rainy:
- Forts and citadels (with AI)
- Crash fixed in specific circumstances of Map Editor
"Free policy" freezes fixed
Desktop window size restore - By rh-github-2015
Not being able to read the settings file shouldn't make you crash
Translation updates
version 3.6.15
posted on 2020-04-05
By Jack Rainy:
- New wonders: Mausoleum of Halicarnassus, Statue of Zeus
- UI bugfixes: city info and aircraft
- Display the hidden units indicators under city buttons
- Map generation places resources 'under' terrain features
Resolved #2135 - added tutorials for Research Agreements, Combat and Experience
Nuclear weapons setting moved to a per-game parameter
Railroad is now just a black line - much clearer than the old, "nicer" image
Translation updates
version 3.6.13
posted on 2020-04-02
By rh-github-2015:
- New Nation added - Inca!
- Show improvement bonus for improving tech in Civilopedia
- Add unit ability 'withdraw before melee' to Caravel and Destroyer
By Jack Rainy:
- Carrier is ranged
- Mod's name is translatable
City stats and resources update after creating great improvement
Resolved #2214 - Civilopedia entries are now left-aligned
Fixed very rare crashing bugs
Translation updates
version 3.6.12
posted on 2020-03-28
400th version!
City names now translated in overview and tile info
Resolved some ANRs in Multiplayer
Performance improvements in finding cities connected to capital
Mod translation generation - by Jack Rainy
When moving between units to units in cities, tiles they can move to are now shown
Adding mods auto-adds relevant civs - by rh-github-2015
Added progress bars for constructions in city screen
Nicer, more consistent specialist allocation tables
Translation updates
version 3.6.9
posted on 2020-03-21
By rh-github-2015:
- Trade offers better sorting with user choice
- Resources always stay up-to-date
- Promotion and health columns in units overview
Preparation for recognizing ID types - by tobo
Translation updates
version 3.6.7-patch2
posted on 2020-03-16
By Reversi:
- Fixed city buy/sell exploits
- Snow, Ice, Atoll & Map Generation
- Borders made of oriented triangles rather than circles
By Jack Rainy:
- Major translation changes
- Minor UI changes
- Brought specific things more in line with Civ V
Starting locations work again =)
Translation updates
version 3.6.6-resubmit
posted on 2020-03-12
Resolved #2071 - AI will wait 20 turns between proposing research agreements if declined
Ranking by culture is by number of adopted policies
Player cannot nuke a civilization it has a peace treaty with - by EdinCitaku
Resolved #2074 - Fixed domination victory
Resolved #2040 - Moved the turn counter on the top bar to the second level, to even out both levels
Water units can no longer see over hills etc.
By Jack Rainy:
- Keshiks are ranged units
- Distinct color for Korea
Translation updates
version 3.6.5
posted on 2020-03-09
Resolved #2065 - Units can no longer sleep while fortified - by Vladimir Tanakov
Resolved #2033 - Happiness from tiles is always considered correctly in regards to food consumption
Resolved #2035 - Strategic resources are affected by map generation parameters
Resolved #2055 - cities once again bombard melee units
Fixed rare crash when diplomacy values change while ending the turn
UI updates - by lishaoxia1985
Translation updates
version 3.6.4-patch1
posted on 2020-03-03
By Jack Rainy:
- Civilization rankings (Richest, Strongest, Most Fertile, Largest, etc.)
- Can now buy buildings from queue
- Include Nations in the calculation of a translation's percentage
Eiffel Tower effect changed to reflect original Civ - by lishaoxia1985
Translation updates
version 3.6.3-patch1
posted on 2020-03-01
Workers automate roads/railroads overseas, railroads connect through harbors - by przystasz
Resolved #1986 - research agreement cost consistency
Tile stats in city now shown in a row - by reversi
Refactor for unit actions - by Kentalot
Resolved #2012 - starting locations no longer visible
Victory screen shows the viewing player in multiplayer games
Multiplayer Notification Fix - by tobo
Fixed wrong placement of purchased/upgraded units - by Jack Rainy
Translation updates
version 3.6.2
posted on 2020-02-27
Resolved #1982 - Can now pic civ-equivalent Great People in great person picker screen
By Jack Rainy:
- Fixed rare bug of clicking on an unknown civilizations
- Display the current amount of gold in the "buy" prompt
- Do not allow to purchase extra units requiring unavailable resources
Removed pebble symbol from Unciv icon when showing persistent notification - by tobo
Performance improvements - by Kentalot
Translation updates
version 3.6.1
posted on 2020-02-25
Resolved #1963 - can now unautomate embarked workers
Resolved #1697 by adding information to the special production constructions - by Kentalot
By Jack Rainy:
- Future Tech can't be picked as a free technology until requirements are met
- Can sort cities in overview by food, production etc
Resolved #1962 - "infinite zoom" from capacative scrolling is no longer irrecoverable
Resolved #1975 - Museum and Factory now give 2 specialist slots
Fixed rare crashes when pausing
Translation updates
version N/A
posted on 2020-01-27
Added Non-continuous rendering setting, to disable animations and save battery - by reversi
Add missing Forge and Seaport production bonus uniques - by Teague Lander
Fixed anti air units intercept range
Fixed aerial transportation crashing bug
Add specialist slot description for buildings that provide them - by Teague Lander
Quick access to diplomacy screen with other civilizations by tapping city buttons - by ltrcao
Translation updates
version N/A
posted on 2020-01-19
Turkish translations added - by rayray61
By lyrjie:
Starting units no longer spawn on Ancient Ruins/Barbarian encampments
Ships no longer 'teleport' into landlocked cities
Barbarians no longer 'pillage' city ruins
Barbarians don't move/attack on the turn of their spawning
By reversi:
Legalism policy fix
Fixed "empty entry in construction queue" bug
New Resource+Improvement images by The Bucketeer
Translation updates
version 3.5.2
posted on 2020-01-18
By JackRainy:
Disable France culture boost after Steam Power
Back button prompts dialog for game exit
Janissaries heal after killing
Legalism grants culture buildings asap - by r3versi
Fix Map Editor Lag - by r3versi
Cities can now bombard all tiles within range of 2 - by Vladimir Tanakov
Better barbarian automation - by Vladimir Tanakov
Idle units select properly after settling a city - by lyrjie
Proper destruction notification for city states
Added Fur resource image
Translation updates
version 3.5.1
posted on 2020-01-13
City constructions queue - by r3versi
Songhai Civ added - by Smashfanful and r3versi
Game no longer confuses cities with the same name - by r3versi
Can no longer buy tiles outside the 3-tile radius - by lyrjie
Added the "crudely-drawn map" to ancient ruins outcomes - by lyrjie
Visual bugfix for city button growth bar - by drwhut
Translation updates
version 3.4.9
posted on 2020-01-11
Modding for Desktop is now available!
More resource images by The Bucketeer
Added a growth progress bar to CityButton - by drwhut
Translation updates
version 3.4.8-patch1
posted on 2020-01-08
Huge Map Editor update - bush sizes and paint-dragging! - by r3versi
"Stop" actions now work again - by r3versi
"Sell building" no longer disabled when player has little gold - by lyrjie
Performance improvements
Tutorial updates
version 3.4.7
posted on 2020-01-06
Spain civ added - by r3versi
Background work towards enabling mods
Resolved #1598 - we now save map options for new games started
Specific AI automation for Missile units means they won't try to move to tiles that they can't move to
Translation updates
version 3.4.6
posted on 2020-01-02
AI no longer attempts to get rid of barbarian encampments with nuclear strikes.
All natural wonders now in the game, kudos to The Bucketeer for the art!
Can now display pixel resources on the map - for now we have the mineral resources
Resolved #1569 - "Patreon" button actually opens Patreon now
Natural wonders fixes - by r3versi
Civilopedia and Tutorial fixes - by Vladimir Tanakov
Added notifications for diplomacy between other civs - by lyrjie
Translation updates
version 3.4.5-patch1
posted on 2019-12-30
Resolved #1533 - Defeated city states no longer "declare war" if you attack their ally
Ancient Ruins are now spread out instead of randomized
Automated units no longer advance towards enemies they can't attack without dying - by lyrjie
Can no longer purchase constructions from cities in resistance
Moving a city to a cityless Civ flags it as capital - by r3versi
New language getting translated: Indonesian!
Translation updates
version 3.4.4
posted on 2019-12-28
Grand Mesa and Mount Fuji artwork by The Bucketeer means they're now in the game!
Happiness from worked tiles now computed - by r3versi
Polynesian galleys can enter ocean - by lyrjie
Barbarians enter owned tiles (difficulty dependant) - by lyrjie
Cities no longer connected to capital by water without harbor - by lyrjie
Email popup for crash reports on Android - by Vladimir Tanakov
Translation updates
version 3.4.0-patch4
posted on 2019-12-20
Natural wonders are go! =D - by r3versi
Great scientist now generates science like in original game - by lishaoxia1985
Solved the "0 production for settler" bug
Tutorial task table now becomes visible when turning displayTutorials on - kudos @r3versi
Solved Application Not Responding when downloading map
Hopefully solved ANR when loading the game initially
Translation updates
version 3.3.9-patch1
posted on 2019-12-17
Translations are now split by language, and new translations can be added to all languages by changing the templates.properties file!
Resolved #1440 - Barbarians now function again!
Better category spacing and scrolling fix for Civilopedia
Fixed Application Not Responding when uploading map
In multiplayer, Overview screen now opens as the viewing player, not current player
More tutorial tasks
Translation updates
version 3.3.8
posted on 2019-12-15
Added Tutorial Tasks, for an easier introduction to the game for new players
Cleaned up tutorials
Load Map screen now includes Download, and can handle large map names
Solved Application Not Responding errors when saving large games
Translation updates
version 3.3.7-patch1
posted on 2019-12-12
Using nuclear weapons has large diplomatic repercussions
Every civ damaged by a nuclear blast declares war on the attacker
Long translated leader names now display nicely in civ picker popup
We now auto-detect resolution from the screen!
Resolved #1422 - resources are now spread over different terrains as much as possible
Resolved #1433 - city-states immediately destroy cities upon conquering
Resolved #1434, #1363 - Workers no longer build tiles on other civ's territory
New icon!
version 3.3.6
posted on 2019-12-09
Massive background changes to accommodate modding in the future!
Can no longer construct Apollo Program if Scientific Victory is disabled
Resolved #1420 - Menu in map editor no longer opens on subsequent clicks
More map editor tile normalization
Battle simulation no longer displayed for units on fogged-out tiles
Resolved #1426 - New game screen shows correct options when starting new games from a file-map
Desktop no longer bugs on first run
version 3.3.5
posted on 2019-12-07
Non-coastal cities no longer have water units missing resources in the construction list
Fixed "Positive" diplomatic modifier for warmongering
Resolved #1361 - clicking on a unit's promotions now brings you to the promotion screen
Enabled HDPI for Mac OSX
Translation updates
version 3.3.4-patch1
posted on 2019-12-04
Can now pick Random civ in player picker
Can no longer add impossible map configurations
Placing a civ starting location removes older starting locations
City buttons stay correct size upon "Next turn"
Resolved #1405 - upgrading Spearman to Landsknecht no longer gives gold
Resolved #1404 - AI can no longer win cultural victory after being defeated
Resolved #1374 - air units should no longer move and attack in the same turn
Tutorials will now always display correctly
Translation updates
version 3.3.3
posted on 2019-12-02
Resolved #1372 - AI should now build spaceship parts and be able to win a scientific victory =)
Resolved #1388 - Starting era no longer automatically displayed as "Ancient" in New Game screen
Resolved #1369 - nuking capitals no longer crashes the game
When choosing a tech to work towards, the order will no longer "jump" over techs
Exploring units are no longer considered Idle
Added Great Person city location to notification
Translation updates
version 3.3.2
posted on 2019-11-30
"Commerce Complete" policy and Great Merchant unit now perform as in original Civ - by lishaoxia1985
Resolved #1368 - missiles can no longer be promoted
Your voice has been heard - All units now have the Explore command
Limited width of tutorials so they don't go off-screen
Oil well images split into Coast and not-Coast
Resolved #1365 - Disabled trading cities in One City Challenge
Fixed Windows desktop standalones
Added packr config, shrinking Desktop zips
version 3.3.1
posted on 2019-11-27
We now pack OS-specific standalone zips for major releases - try Unciv on Desktop!
Resolved #1359 - City name from overview screen now leads directly to the city screen
Railroads are now much more visible!
Resolved #1364 - Policy picker screen won't appear from the world screen if there are no possible policies to pick
Attempt to use GL 3.0 when possible
Translation updates
version 3.3.0-patch1
posted on 2019-11-25
Added Nukes as a beta, opt-in mechanic!
Set icon and title for Desktop games
Resolved #1231 - can now acquire tiles from neighboring cities again, kudos @klondi!
Resolved #1344 - currently showing tutorials should not activate again
Fixed annoying bug which would treat long pans and flings as long clicks
version 3.2.4
posted on 2019-11-20
Memory performance improvement!
Yet even more images by The Bucketeer!
Added lines between techs in Tech screen - now you can see the entire tree!
Improved Trades in overview screen
Resolved #1341 - Annexed cities no longer have population "outside" their borders
Resolved #1340 - images should now suit all graphics chipsets - kudos @yuroller!
Trades no longer denied because "no longer relevant"
Translation files now always read in UTF-8 - solves Desktop getting weird chars
Translation updates
version 3.2.3
posted on 2019-11-18
Huge art update, with loads of Units and Improvements by The Bucketeer!
We can now have "layered" images for the base tile, such as grassland + manufactory!
Resolved #1332 + #1336 - can no longer get settlers from ruins or policies in One City challenge
Translation updates
version 3.2.2
posted on 2019-11-16
Civilopedia redone! Now with simpler picking and images!
City-state alliance Bugfix
Resolved #1323 - invalid trades should now be removed when turn starts
Resolved #1312 - More obvious division between promotion 'pick now' and description
Translation updates
version 3.2.0-patch1
posted on 2019-11-10
City-state ally with most influencing Civ - by Duan Tao
Added Siam Civ - #703
Translation updates!
Bugfix - Music volume slider no longer auto-sets to sound effect volume
Bugfix - broken UI on some phones should be fixed now
Added 750x500 resolution for tiny screens
Settlers now convert to workers when conquered
Implemented One City Challenge - by BenBooth1344